Tier List

Tier List

Command An Army troop tier list: S-tier carries, A-tier all-rounders and situational picks. See which melee, ranged, cavalry and special units are worth your Gems.

S/A/B/C
Tiers
7+
Units Ranked
High
Meta Freshness

Introduction

The Command An Army troop tier list ranks every known unit by how much it contributes to winning team battles: raw combat power, mobility, map presence and value per Gem spent. Because Command An Army is a capture-point game rather than a deathmatch, a troop's tier is decided by how well it captures and holds objectives, not just its damage numbers. S-tier units like Spartan and Lancer carry matches almost single-handedly — they win the fights that flip contested points. A-tier units are strong all-rounders that fit most compositions, while B-tier units shine only in specific formations or maps, and C-tier units exist to fill your roster early until better options unlock. The tier list below includes the reasoning behind each placement — health, damage, speed, cost and counter matchups — so you can see why a unit ranks where it does instead of blindly copying a tier letter. Community data, updated after every balance patch, powers these rankings; treat small changes as normal while the meta evolves.

Troop Tier Rankings

TierUnitClassWhy It Ranks Here
SSpartanMeleeBest frontline — huge durability holds any point
SLancerCavalryFastest point flips and strongest flank threat
AArcherRangedBackline damage that melts advancing squads
ACavalryCavalryMobile capture specialist, strong on open maps
BShieldmanMeleeGreat on defense, weak when pushing forward
BSpearmanMeleeCounters cavalry but struggles against ranged
CSwordsmanMeleeBudget early-game unit outclassed later

Tier Breakdown

S

Spartan

top

S-tier melee frontline — the anchor of any winning army.

Why S TierExceptional durability and point-holding power mean a Spartan squad on Hold can stall an entire enemy push while your team rotates.
Counter StrategyBeat Spartans by kiting them with ranged damage or overwhelming the point with two squads at once rather than fighting them head-on.
InvestMax star limits first — a fully upgraded Spartan out-tanks everything in the current meta.
S

Lancer

top

S-tier cavalry — the fastest way to flip uncontested points.

Why S TierTop mobility and anti-infantry damage let Lancers capture empty objectives before the defense can react and punish overextended pushes.
Counter StrategySpearman squads are the classic counter — their anti-cavalry bonus stops Lancer flanks cold.
Best MapOpen maps with long lanes reward Lancer's speed most; keep them off tight chokepoint maps.
A

Archer

meta

A-tier ranged damage — the backbone of a defensive line.

Why A TierConsistent backline damage melts advancing squads, and Archers excel when protected by a frontline on Hold.
WeaknessFragile and slow — a cavalry flank can wipe an Archer squad before it escapes.
Pair WithPair with Shieldman or Spartan for a strong hold composition on defense.
A

Cavalry

meta

A-tier mobile unit — the flexible capture specialist.

Why A TierGood all-round mobility for flanks, counters and quick captures; slightly less burst than Lancer but more flexible in team fights.
WeaknessAverage durability means it loses extended fights against dedicated frontline units.
Best UseUse Cavalry to rotate between points and grab captures while your main force holds.
B

Shieldman

situational

B-tier defensive wall — excellent on Hold, weak on the attack.

Why B TierSuperb at stalling captures and protecting ranged units, but its low damage makes it a poor choice for pushing enemy points.
Best FormationHold — plant a Shieldman squad on a captured point and it will anchor the defense for your team.
When to SkipSkip Shieldman on attack-heavy compositions where you need push damage over durability.
B

Spearman

situational

B-tier anti-cavalry picket — the counter pick that saves your backline.

Why B TierIts anti-cavalry bonus counters Lancer and Cavalry flanks, but it struggles against ranged units and can be kited easily.
Best UseKeep a Spearman squad near your Archers to protect them from enemy cavalry rushes.
When to SkipIf the enemy runs no cavalry, Spearman's value drops sharply — swap for more damage.
C

Swordsman

budget

C-tier budget unit — fine early, outclassed fast.

Why C TierCheap and available from the start, but its low stats mean it loses to nearly every dedicated unit once better options unlock.
Best UseFill out your first squads before you have enough Gems for S-tier units.
Upgrade PathReplace Swordsman with Spartan or Shieldman as soon as your economy allows.

Core Mechanics

Tier placement in Command An Army follows four factors. Combat power is the baseline — health and damage decide whether a unit wins a 1v1 fight, which matters when squads collide on a contested point. Mobility decides how fast a unit can rotate between objectives, capture uncontested points and respond to flanks; cavalry units dominate this axis while melee infantry is slow. Map presence measures how much map control a single squad can create, which is why durable frontline units like Spartan rank highly even without top damage. Finally, value per Gem asks how much impact you get for your currency — budget units like Swordsman are efficient early but their ceiling is low, while premium units like Spartan and Lancer justify their cost by carrying matches. The meta also shifts with balance patches: the developer frequently adjusts star limits and unit numbers, so a tier can change overnight. The current community consensus places Spartan and Lancer at S, Archer and Cavalry at A, Shieldman and Spearman at B, and Swordsman at C, but always re-check after an update before investing heavily in a unit.

Advantages

A solid tier list saves you two things: Gems and time. Instead of spending currency on every unit that looks cool, you focus your summons and upgrades on the S and A-tier units that actually win matches — Spartan and Lancer for carries, Archer and Cavalry for flexible support. That focus compounds: a few maxed high-tier units beat a wide roster of C-tier filler in team battles, because each squad you control performs its role properly. The tier list also tells you what to expect from your opponent. If the enemy runs Lancers, you know a Spearman picket counters them; if they stack Spartans on a point, you know to bring ranged damage and overwhelm with numbers instead of fighting head-on. Tier knowledge turns every match into a series of readable decisions rather than guesswork, and it protects your progression plan from the trap of investing in units that will be outclassed by the next update.

Challenges

Tier lists have a serious weakness: they go stale. Command An Army is in its early update cycle, and the developer regularly tunes troop numbers, star limits and match pacing — a unit that is S-tier today can drop a full tier after the next balance patch. Community tier data is also not officially confirmed; the full troop roster and exact stat numbers come from community testing, so treat any specific value as approximate. A tier list also cannot capture map and composition context — Spartan is S-tier on a chokepoint map but less dominant on open lanes where speed wins, and a unit that is A-tier overall may be C-tier in your specific formation. Finally, tier lists describe averages, not your skill: a skilled player can win with C-tier units, and a bad player can lose with S-tier ones. Use the list as a guide, not a guarantee, and always re-verify before heavy investment.

Frequently Asked Questions

Who is the strongest troop in Command An Army?+
According to community testing, Spartan and Lancer are the top-tier carries. Spartan anchors defense with exceptional durability that holds points, while Lancer's speed and anti-infantry damage flip uncontested objectives fastest. Both justify their Gem cost by carrying matches — invest in one of them first when building your roster.
Should I upgrade every troop or focus on a few?+
Focus on a few high-tier units. Spending Gems to max out Spartan and Lancer gives you a much stronger army than spreading the same currency across every unit, because star limits and upgrades decide late-game power. Budget units like Swordsman are fine early fillers, but they should be replaced as soon as your economy allows.
How often does the Command An Army meta change?+
Frequently in the current early-update phase. The developer releases balance patches that adjust troop numbers and star limits, and each update can shift several units by a full tier. Check the tier list after every major patch and follow the Updates page to stay current on which units are rising and falling.

Quick Tips

💡

Prioritize S-tier carries: maxing Spartan and Lancer gives you an army that wins team battles more reliably than any wide roster of cheap units. Because star limits gate power, a single maxed Spartan squad can anchor a contested point against several weaker squads. Spend your first Gem bank on premium summons for these carries, then upgrade them before expanding into other classes.

💡

Read the map before choosing your roster — open lanes reward cavalry speed, chokepoints reward durable melee frontline. A cavalry-heavy army dominates long, open lanes where it can Rush points and flank, while a melee-wall composition rules tight maps where Hold and positioning win. Match your tier picks to the rotation you are likely to load into, not just the overall meta.

💡

Always re-check the tier list after a balance patch; star-limit changes can move a unit a full tier in one update. The developer tunes troop numbers frequently during the early-access phase, so last patch's S-tier carry can be this patch's A-tier filler. Check the tier list and Updates page together before investing heavy Gems in any unit you plan to max.

💡

Counter-pick your opponent — a Spearman squad near your Archers neutralizes the enemy's cavalry flanks before they deal damage. Reading the enemy roster in the pre-match lobby lets you adjust your composition to their threats: anti-cavalry against Lancer spam, ranged damage against melee walls, and durable frontline against burst compositions. A flexible roster that counters beats a rigid one that ignores the matchup.

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